Written on
May 9, 2013 in
news
Event pages keep apps and extensions efficient by allowing them to respond to a variety of events such as timers or navigation to a particular site, without having to remain running persistently. But what if you need to respond to something that occurs outside of Chrome, such as a news alert, a message sent to…
Continue Reading »
Written on
May 7, 2013 in
news
As an iOS app developer, when your users want to access web content, you currently have two options: create your own in-app web browser frame, or send users away from your app to a browser. With Chrome’s OpenInChromeController class with x-callback, users can open a web page in Chrome and then return to your app…
Continue Reading »
Written on
May 1, 2013 in
news
A few months ago, we announced the developer preview of Chrome packaged apps and the Chrome App Launcher. That preview enabled you to to upload your Chrome packaged apps to the Chrome Web Store and test the app install flow. However, a Chrome packaged app was discoverable only if you had a direct link to…
Continue Reading »
Written on
April 4, 2013 in
news
Today we launched Chrome 27 on the Beta channel. This release introduces smarter behind-the-scenes resource scheduling and a few new features for web developers. Unless otherwise noted, updates apply to desktop versions of Chrome and Chrome for Android. Faster page loads Web content now appears on screen 5% faster (on average) thanks to changes in…
Continue Reading »
Written on
April 3, 2013 in
news
WebKit is a lightweight yet powerful rendering engine that emerged out of KHTML in 2001. Its flexibility, performance and thoughtful design made it the obvious choice for Chromium’s rendering engine back when we started. Thanks to the hard work by all in the community, WebKit has thrived and kept pace with the web platform’s growing…
Continue Reading »
Written on
August 31, 2011 in
news
Cross posted at the Google Code blog This year at the Game Developers Conference (GDC) Online we have organized a Developer Day on Oct. 10th full of Google information for game developers. It will feature hardcore technical information on Google products and platforms delivered by Google engineers and developer advocates. We’ll discuss the latest projects…
Continue Reading »
Written on
August 31, 2011 in
news
A few months ago, we introduced Non-Admin Google Chrome Frame on the developer channel for testing. We deployed it to the beta channel two weeks ago and we are now bringing Non-Admin to the stable channel. Head over here to install it and let us know how it goes. If you have installed the developer…
Continue Reading »
Written on
August 25, 2011 in
news
Yesterday we made a small change in Chrome Web Store’s app upload flow: when you upload new apps and extensions to the Chrome Web Store, or edit one of your existing items, you’ll be prompted to provide us with new promotional image assets. We are asking you for these assets so that we can highlight…
Continue Reading »
Written on
August 25, 2011 in
news
Cross posted at the Google Code blog This post almost wasn’t written. I’ve been a bit too busy playing and testing new browser-based games such as Monster Dash, Angry Birds, and the newly released SONAR. Bigger and better games are coming to the browser rapidly (and just wait until Native Client with 3D lands in…
Continue Reading »
Written on
August 18, 2011 in
news
Wouldn’t it be great if you could create web apps using your existing C and C++ code? Native Client lets you do just that, and it is now enabled for Chrome Web Store apps in Google Chrome’s beta channel. Native Client apps live on the web platform, so you don’t need to create separate versions…
Continue Reading »
Written on
August 4, 2011 in
news
In today’s browser ecosystem, web apps are completely disconnected or require the use of complicated APIs in order to make use of a third-party service, e.g., posting a comment to Twitter from your custom publishing domain. What if we could give sites the ability to leverage these services without any knowledge of the chosen service,…
Continue Reading »
Written on
August 2, 2011 in
news
The WebSocket protocol specification is now largely stable, having solved previous security concerns. As such, we’ve updated Chromium to support the latest version (draft-ietf-hybi-thewebsocketprotocol-10) on the dev channel (14.0.835.2). Given that the specification is now in “last-call” and and no further breaking changes are expected, it should now be safe to use WebSockets for production…
Continue Reading »
Written on
August 2, 2011 in
news
Since Google I/O, we’ve been working hard to make the Chrome Web Store available to more users around the world as well as to provide additional monetization opportunities for developers. Today, we’re happy to share progress in both of these areas. We recently launched the much awaited In App Payments API in the US. This…
Continue Reading »
Written on
July 22, 2011 in
news
Extensions are powerful pieces of software in modern browsers, and as such, you should help ensure that your extensions are not susceptible to security exploits. If an attacker manages to exploit a vulnerability in an extension, it’s serious business because they may gain access to the same privileges that the extension has. The Chrome extensions…
Continue Reading »
Written on
July 13, 2011 in
news
In Chrome 13, we added some new capabilities to content scripts and proxy management. First, you can now make cross-origin XMLHttpRequest calls with the privileges of the extension directly from your content script. You will no longer need to relay these requests through a background page; this should simplify your code. In some cases, it…
Continue Reading »